Learn. Connect. Create.
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| Audience/Grade: | College Freshman-College Sophomore |
| Discipline(s): |
Computer Engineering Computer Science Electrical Engineering Engineering Education Research Mechatronics |
| Special Topic(s): |
Teaching and Learning Research Center |
| Learning Resource Type: |
Reference - Educational Research Paper |
| Media Type: |
Unknown |
| Author(s): | |
| Description: | Abstract: "Outcomes based assessment has shown that introducing a platform for learning/spl trade/ based on a robot referred to as TekBots/spl trade/ into the first two electrical and computer engineering (ECE) courses enhances students' sense of community, innovation capabilities, and troubleshooting skills. At Oregon State University, Corvallis, ECE students enhance their fundamental understanding of ECE concepts as they construct and build upon their individual robot (TekBots). They experience first-hand the fun associated with engineering while gaining a sense of accomplishment. This platform will eventually extend through the four-year curriculum so that, rather than a single point project, the robot serves as a platform that connects and integrates the content from course to course." <citation>Donald Heer, Roger L. Traylor, Tom Thompson, Terri S. Fiez; Enhancing the freshman and sophomore ECE student experience using a platform for learning; IEEE Transactions on Education; 46; 4; 434-443; 2003</citation> |
| Rating: |
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| Related Resources | |
| Keywords: | TekBots freshman and sophomore student experience platform for learning robot construction sophomore student experience troubleshooting skills |
| Is Component of: |
IEEE Transactions on Education |
| Usage Tip | |
| Related ABET Criteria: |
Creative Thinking |
| Intervention(s): |
Laboratory (traditional) Lecture (traditional) |
| Use of Resource: |
Outcomes Evaluation <Creative Thinking>The survey could not show that the change in most of these areas [many solutions, technical competence likes problems, valuable answers] was a result of TekBots, except in the area of novel ideas. Here, there was a 94.5% probability that the improvement seen (from 11.3 to 10.5) was a result of TekBots.</Creative Thinking> |
| Difficulty: |
Medium |
| Interactivity Level: |
Very low |
| Version Info | |
| Publication Date: | June 2003 |
| Platform/Format: |
Cross Platform |
| Cost: |
Not free |
| Download URL: | http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=27896&arnumb |
| Metadata: |
IEEE LOM Record |
| Collection: |
Pr2ove-It
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