Learn. Connect. Create.
|
|
|
| Audience/Grade: | 6 - High School Senior |
| Discipline(s): |
Computer Science |
| Special Topic(s): |
K-12 Outreach |
| Learning Resource Type: |
Teaching - Educational Game |
| Media Type: |
Unknown |
| Author(s): |
Drew Hicks Javier Olaya Organization:University of North Carolina at Charlotte Veronica Catete Victoria Cooper |
| Description: | The player can create a 3D world with cubes. The game must have a start (the robot) and an end (the patch that gets placed on the floor). Once the level has been created, the player has to play his own level in order to get published so that other people can play this world. The game's intention is to program a robot in a 3D world. The mission is to have the robot or the magic ball placed on all of the end points. This can be done two ways; one, if there is only one end point the robot can stand on the end point and win or place the magic ball there to win. If there are multiple end points then the only way to win is to place the ball on the end points. The player has a limited amount of moves they can use. For this purpose, it is required for the player to use functions, if statements and loops to prolong their moves. Once this puzzle has been solved by the creator, this world will be saved as a level in the player's online account and other people can play that level. |
| Rating: | No Rating |
| Related Resources | |
| Usage Tip | |
| Intervention(s): |
Games |
| Use of Resource: |
Usage This game is most effective with one person per computer if possible. |
| Version Info | |
| Publication Date: | August 2011 |
| Platform/Format: |
WWW |
| Cost: |
Free |
| Download URL: | http://bots.game2learn.com/ |
| Metadata: |
IEEE LOM Record |
| Collection: |
STARS Community Collection
|