Learn. Connect. Create.
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| Audience/Grade: | 5-Continuing Education |
| Discipline(s): |
Biological Systems and Agricultural Engineering Chemical, Biochemical, Biomolecular Engineering Computer Science Design Electrical Engineering Engineering Management Environmental Engineering General Engineering, Engineering Science Geological Engineering Industrial Design Industrial Engineering Information Systems Information Technology Manufacturing Engineering Materials Engineering Mechanical Engineering Mineral and Mining Engineering Ocean Engineering Petroleum Engineering Software Engineering |
| Special Topic(s): | |
| Learning Resource Type: |
Teaching - Educational Game |
| Media Type: |
Document |
| Author(s): |
Jane McGonigal Ken Eklund Organization:World Without Oil |
| Description: | Educational game with lesson plans. "A massively collaborative imagining of the first 32 weeks of a global oil crisis. An alternate reality chronicled online in 1,500 personal blog entries, videos, voicemails and images. |
| Rating: |
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| Related Resources | |
| Keywords: | oil educational game game |
| Has Components: |
Lesson Plans for World Without Oil Game |
| Referenced By: |
Jane McGonigal - Reality is Broken. Game Designers Can Fix It. |
| Usage Tip | |
| Related ABET Criteria: |
(h) Understand global, economic, environmental, and societal context |
| Use of Resource: |
Great game to go along with courses and course modules. "In May 2007, over 1,800 people combined imagination with insight to create World Without Oil (WWO), a realistic simulation of the first 32 weeks of a global oil shortage chronicled in 1,500 personal blog posts, videos, images and voicemails. Via these lesson plans, high school teachers can use this collaborative grassroots simulation to engage students with questions about energy use, sustainability, the role energy plays in our economy, culture, worldview and history, and many others. World Without Oil was an alternate reality game - when submitting their stories, its players pretended the oil crisis was really happening. We encourage teachers to do the same: to get "in game" and act to make the crisis seem real. Each day your students will immerse themselves in an exploration of a World Without Oil, and prepare their own "in-game" stories that they can contribute to the WWO online archive." |
| Difficulty: |
Medium |
| Interactivity Level: |
Very high |
| Version Info | |
| Publication Date: | May 2010 |
| Platform/Format: |
WWW |
| Cost: |
Free |
| Download URL: | http://worldwithoutoil.org/metahome.htm |
| Metadata: |
IEEE LOM Record |
| Collection: |
NEEDS
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