Learn. Connect. Create.
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| Audience/Grade: | High School Junior -12 11 - High School Senior |
| Discipline(s): |
Computer Science Computing Diversity Engineering Diversity Information Systems Information Technology |
| Special Topic(s): | |
| Learning Resource Type: |
Reference - General |
| Media Type: |
Audio |
| Author(s): |
Min Liu |
| Description: | Educational theory and research have indicated vast potentials of engaging learners as designers. Yet we have much to learn about how to design such a learning environment effectively. This paper reports on a year-long study of investigating how a cognitive apprenticeship-based learner-as-multimedia-designer environment could enhance high-school students' motivation and learning of design knowledge. The study showed that, after participating in such an environment, students became intrinsically more motivated and had more self-confidence. They acquired better understanding of several important design skills. The results indicated that working with a client and designing for a real audience helped to bring about bigger changes in the students' motivation and design knowledge. The study also highlighted the challenges and factors important for designing such a learning environment. |
| Rating: | No Rating |
| Related Resources | |
| Keywords: | motivation apprenticeship environment pedagogical strategies |
| Usage Tip | |
| Use of Resource: |
This paper appears in: Frontiers in Education, 2004. FIE 2004. 34th Annual Publication Date: 2004 On page(s): S2H - 7-12 Vol. 3 Number of Pages: 3 vol. (xxiv+1500) ISSN: 0190-5848 ISBN: 0-7803-8552-7 |
| Version Info | |
| Publication Date: | March 1998 |
| Platform/Format: |
WWW |
| Cost: |
Not free |
| Download URL: | http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6VDC-3V |
| Metadata: |
IEEE LOM Record |
| Collection: |
Broadening Participation in Computing (BPC)
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