Learn. Connect. Create.
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| Audience/Grade: | High School Junior -12 11 - High School Senior |
| Discipline(s): |
Computer Engineering Computer Science Computing Diversity Information Systems Information Technology Software Engineering |
| Special Topic(s): |
BPC Promising Practices Women and Information Technology |
| Learning Resource Type: |
Community - General |
| Media Type: |
Audio |
| Author(s): |
Catherine S. Ashcraft Stephanie Hamilton |
| Description: | Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. The middle school computing curriculum in Colorados Boulder Valley School District uses Scalable Game Design to introduce computer programming. Over the course of a one- to two-month module, students gradually learn more sophisticated topics in order to create increasingly complex games and computational science applications. |
| Rating: | No Rating |
| Related Resources | |
| Keywords: | NCWIT gender equity recruitment enroll build interest pedagogical strategies |
| Is Component of: |
NCWIT's Promising Practices |
| Usage Tip | |
| Related ABET Criteria: |
(i) Engage in life-long learning Engagement Retention |
| Intervention(s): |
Case studies Games |
| Version Info | |
| Publication Date: | November 2008 |
| Platform/Format: |
WWW |
| Cost: |
Free |
| Download URL: | http://www.ncwit.org/scalablegamedesign |
| Metadata: |
IEEE LOM Record |
| Collection: |
Broadening Participation in Computing (BPC)
ACM Women in Computing
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