Learn. Connect. Create.
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| Audience/Grade: | College Freshman-College Senior |
| Discipline(s): |
Engineering Education Research General Engineering, Engineering Science |
| Special Topic(s): | |
| Learning Resource Type: |
Reference - Educational Research Paper |
| Media Type: |
Audio |
| Author(s): |
Andrea Goncher |
| Description: | Abstract ¨C In this paper, we contribute to the work on design thinking and learning by examining students¡¯ creativity within engineering design activities. In particular, we investigate how students explore novel solutions while exploiting prior knowledge. We present findings from a field study of a nine-week long design project where student design teams worked on renewable energy solutions for a farm in New Hampshire. The data for this study comes from a larger effort where we collected data on multiple student teams, however in this paper we focus on one design team using video, audio, survey and interview data. The variation in design solutions offered by the design team and their prior experiences suggest a link between exploitation ¨C using what they know ¨C and exploration ¨C applying the knowledge in novel ways. Students started with easily available alternative solutions to the problem, engaging in discussion around those solutions, and then exploring the possibility of applying that solution within the constraints of the design space. Prior experience was related to the conception for the final design irrespective of the novelty of the solution. However, students¡¯ self perceived experience with design and technology was not as strongly correlated with assessment of the final design. Citation: ASEE/IEEE Frontiers in Education Conference, Session M1J, October 18-21, 2009, San Antonio, TX. |
| Rating: |
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| Related Resources | |
| Keywords: | Creativity Engineering design Technology Exploration Exploitation |
| Usage Tip | |
| Related ABET Criteria: |
Creative Thinking Student Learning Team Learning |
| Intervention(s): |
Team work Teams |
| Use of Resource: |
CONCLUSION: In this paper, we explore the role of prior knowledge on students¡¯ subsequent design practices. We further examined students¡¯ exploration and exploitation processes by focusing on brainstorming and final design artifacts. |
| Difficulty: |
Medium |
| Interactivity Level: |
Very low |
| Version Info | |
| Publication Date: | October 2009 |
| Platform/Format: |
WWW |
| Cost: |
Free |
| Download URL: | http://fie-conference.org/fie2009/papers/1176.pdf |
| Metadata: |
IEEE LOM Record |
| Collection: |
NEEDS
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